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Steps 1-2) This is what you should have by now. Now your graphics should render the way you might expect them to.) Make sure to hit the Shader dropdown - find Unlit > Texture. Also, at the bottom of your cube's Inspector, there is a material block with whatever name you called your RenderTexture. Under the Mesh Renderer component, turn "Cast Shadows" off and un-checkmark "Receive Shadows". ( Important Notes! Don't forget to turn shadows off on your cube/plane/whatever you have your RenderTexture on.
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I'm assuming you know at least that much. If not, there's plenty of guides for that.
#Low resolution for fbx unity how to#
If you're tinkering with Unity, you probably know how to add objects and check the inspector and look at your assets window. Your game is now super tiny! And potentially unplayable! Setting Up Shop With RenderTextures Next, you'll want to go back to the dropdown and pick your custom resolution - in this case, 64圆4.
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Width and Height are pixel values - you will want to add a 64圆4 resolution setting for this Jam, as well as another resolution for whatever screen resolution you want to be testing at. Leave the Type at Fixed Resolution, for magical Unity reasons. It can do that! It's magical and awesome (and extremely important for GUI testing in-editor).Ībove, you can see the location of the resolution picker for the Game window.
![low resolution for fbx unity low resolution for fbx unity](https://www.marxentlabs.com/wp-content/uploads/2020/03/fbx-files-everything-you-need-to-know.png)
The Game window needs a bit of setup so that you can see what actual scale you're working at. Whether you're new to Unity or you're like me, bumbling your way through learning Unity without checking guides a lot of the time, there's something we need to touch on first. Note: This isn't exactly necessary, but it can be fun to see what your game looks like at 64圆4 resolution! Thank you Kavehes from the Discord jam server for letting me know about Screen.SetResolution! Setting Up The Game Scene
#Low resolution for fbx unity 1080p#
If you really want to make your game be 64圆4 in size, though, there's always Screen.SetResolution - though there are some participants on a 4K screen, and it will be even more impossible to play than on a 1080P screen like myself. So you might be wondering to yourself, "How do I make low resolution games in Unity? How can I scale them up without losing my original pixel grid?" This guide answers to aim that.